![]() ![]() It's pretty clear that Duncan's two skill trees can be considered either offensive or supportive. Gas Grenade: Duncan now takes a grenade on missions that deals low damage but creates a cloud of gas that deals ongoing AP damage. ![]() Shiawase Magnet Arm: Duncan gets a magnetic arm that allows him to throw incoming grenades back at the thrower. It deals a low amount of damage but does deal 2 AP damage per hit. Shock Baton: Duncan now takes a Shock Baton on missions. Recoil Compensation: Duncan's version of Full Auto Fire no longer comes with a penalty to accuracy. Modded Flashbang: Duncan now takes a flashbang on missions that has a larger area of effect than normal flashbangs. Nail Grenade: Duncan now takes a grenade on missions that deals 12 DMG with ongoing damage that lasts 2 turns. Subdue: Duncan's usual Subdue ability has its CD reduced by 1 turn. Mercy Kill: Assault Rifle ability that has a 99% chance of hitting a target with less than 25% HP remaining. Underslung Bean Bag: Rifle ability that does 2 AP damage and unbalances the target. Firepower Round: Assault Rifle ability that deals an additional 2 DMG and pierces 2 Armor.
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